/*
---------------------------------------------------------------------------------------
This source file is part of SWG:ANH (Star Wars Galaxies - A New Hope - Server Emulator)

For more information, visit http://www.swganh.com

Copyright (c) 2006 - 2010 The SWG:ANH Team
---------------------------------------------------------------------------------------
Use of this source code is governed by the GPL v3 license that can be found
in the COPYING file or at http://www.gnu.org/licenses/gpl-3.0.html

This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.

This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
---------------------------------------------------------------------------------------
*/

#ifndef ANH_ZONESERVER_TANGIBLE_ELEVATORTERMINAL_H
#define ANH_ZONESERVER_TANGIBLE_ELEVATORTERMINAL_H

#include "Terminal.h"

//=============================================================================

class ElevatorTerminal : public Terminal
{
    friend class TerminalFactory;

public:

    ElevatorTerminal();
    ~ElevatorTerminal();

    uint64					getDstCellUp() {
        return mDstCellUp;
    }
    const glm::quat&	    getDstDirUp() {
        return mDstDirUp;
    }
    const glm::vec3&		getDstPosUp() {
        return mDstPosUp;
    }
    uint32					getEffectUp() {
        return mEffectUp;
    }

    uint64					getDstCellDown() {
        return mDstCellDown;
    }
    const glm::quat&	    getDstDirDown() {
        return mDstDirDown;
    }
    const glm::vec3&		getDstPosDown() {
        return mDstPosDown;
    }
    uint32					getEffectDown() {
        return mEffectDown;
    }


    virtual void		prepareCustomRadialMenu(CreatureObject* creatureObject, uint8 itemCount);
    virtual void		handleObjectMenuSelect(uint8 messageType,Object* srcObject);

private:

    uint64		mDstCellUp;
    glm::quat	mDstDirUp;
    glm::vec3	mDstPosUp;
    uint32		mEffectUp;

    uint64		mDstCellDown;
    glm::quat	mDstDirDown;
    glm::vec3	mDstPosDown;
    uint32		mEffectDown;
};

//=============================================================================

#endif

